Lunch & Learn: Digital Play Therapy
This presentation focuses on the responsible integration of digital tools in play therapy, the importance of speaking the client's language, honoring the client's culture, and the incorporation of the therapist 4Cs: Competence, Comfort, Culture, and Capability during the COVID pandemic and beyond. The inclusion of these tools is to be seen as an "and": we can use our traditional items AND include digital tools in person and through telehealth. Whether the participant is a "technoskeptic" or a "technoneccisist," this course will guide the participant through the fundamental tenets of the modality of Digital Play Therapy (DPT). Grounded in Prescriptive Play Therapy and the Therapeutic Powers of Play, a structure for the appropriate use and integration of digital tools will be discussed. Inclusion and accessibility are critical aspects of DPT and the well-rounded therapist will benefit from understanding this important topic in more depth. There is therapeutic value in the discussion of your client’s interests, in the knowledge of such interests, entering their world and culture, and the inclusion of digital tools in play therapy. Digital play therapy is not about jumping on some trendy bandwagon; it is about appropriately incorporating cultural shifts and having a foundation for such inclusion. There is room for many different grounded modalities and approaches under the play therapy umbrella and this presentation invites everyone in to find out more.
Learning Objectives: After successful completion of the workshop, participants will be able to:
1. Identify at least one Therapeutic Power of Play’s core agent of change
2. Describe the therapeutic properties of at least one iPad, Nintendo Switch, OR computer online program.
3. Identify at least 2 types of clientele who would potentially benefit from the use of digital play therapy.
4. Identify at least 2 of the 4 C’s of digital play therapy.
2 APT Contact CE | Foundational/Intermediate Level
About our presenter:
Jessica Stone, Ph.D., RPT-S, is a licensed psychologist working in a private practice setting in Colorado. She has been a practitioner, professor, presenter, mentor, and author for more than 25 years. Dr. Stone’s interest in therapeutic digital tools, specifically using virtual reality, tablets, and consoles, has culminated in clinical mental health use and research for mental health, medical, and crisis settings. She is the co-creator of the Virtual Sandtray App for iPad (VSA) and the Virtual Sandtray for Virtual Reality (VSA-VR). Dr. Stone has numerous publications to date including Integrating Technology into Modern Therapies, Game Play, Play Therapy Theory and Perspectives, and Digital Play Therapy in addition to numerous chapters in a variety of books. She has served as the president of the California Association for Play Therapy branch, the Leadership Academy Chair, on the Association for Play Therapy Nominations committee, is a member of the AutPlay Advisory Board, and serves as an affiliate of the East Carolina University College of Education Neurocognition Science Laboratory.
NEAPT Members & Guests $35 | Limited to 40 participants
VIRTUAL: This will be a virtual meeting. Participants will be awarded CONTACT CE upon successful completion of a post test. Participants must be visible throughout the presentation. Due to COVID-19 health concerns, this one-time online event has been approved by APT for 2 CONTACT CE Hours.
NEAPT is approved by the Association for Play Therapy to offer continuing education specific to Play Therapy. APT Approved Provider 02-123. NEAPT maintains responsibility for the program. Registrants understand and agree that any photograph, video or audio recording of themselves may be used to further promote NEAPT.
Cancellation Policy: All cancellations must be requested in writing and received no later than August 1, 2020. Cancellations are subject to a $15 processing fee. Substitutions (someone else attending) or transfer of registration to another training date may be requested.